Tutorial

Tutorial Protection System

New players (Levels 1-5) have special protections during missions:

  • No PvP Encounters: You cannot be matched against other players in combat

  • No Equipment Damage on Success: Successful missions don't degrade your gear

  • No Health Loss on Success: Complete missions without taking damage

  • Emergency Evacuation: Failed missions trigger automatic rescue with no penalties

This protection allows you to learn the game mechanics without risking your starting equipment.

Your First Steps

  1. Visit Forge Bay: Navigate to the crafting area from the hub menu

  2. Craft Basic Gear: Use your starting Scrap to create:

    • Ember Carbine (weapon, 500 Scrap)

    • Ashcloth Vest (armor, 300 Scrap)

  3. Equip Your Items: Open inventory and equip your crafted gear

  4. Go to Mission Gate: Navigate to the mission deployment area

  5. Select Cinders: Choose the Tier 1 mission for beginners

  6. Review Requirements: Check the lock time and claim window

  7. Deploy: Confirm your deployment to start the mission

  8. Wait for Unlock: The mission locks for the specified duration

  9. Claim Rewards: Return during the claim window to collect your rewards

Understanding Mission Timers

  • Lock Time: How long the mission takes to complete. You cannot claim during this period.

  • Claim Window: After the lock period ends, you have a limited time window to claim rewards.

  • Expiration: If you miss the claim window, you can still claim but receive only 25% of normal rewards plus take damage penalties.

Managing Your Equipment

Visit the Forge Bay to:

  • Check Durability: See the condition of your equipped items

  • Repair Gear: You can repair items even if durability has reached 0

  • Craft New Items: Create better equipment as you level up

Health Management

Visit the Clinic when your health drops:

  • Below 50 HP: Consider healing before harder missions

  • At 0 HP (Downed): You must revive before deploying any mission

  • Revival Cost: Uses EMBER (fixed amount); no Scrap or level-based revive cost

  • Full Health (100 HP): Optimal for survival

Progression Tips

  • Start with Cinders missions to build up resources safely

  • Always repair equipment before it reaches 0 durability

  • Save EMBER tokens for important upgrades

  • Level up to increase reward scaling

  • Don't rush into harder missions without proper gear

Leveling Up

Experience points (XP) are earned from missions:

  • Higher Tier Missions: Grant more XP (Cinders: 250, Ash Wastes: 600, Smolder Rift: 1500)

  • PvP Victories: Give bonus XP (1.5x multiplier)

  • Level Scaling: Your level increases rewards from future missions

  • Mission Unlocks: Higher levels unlock access to harder content (Ash Wastes at 10, Smolder Rift at 18)

Protection ends at Level 6, where full game mechanics apply.

Understanding EMBER Rewards

EMBER uses a network-share emission system:

  • Daily Mission Pools: Cinders (150k), Ash Wastes (250k), Smolder Rift (400k)

  • Network Share: Pool ÷ Active participants at claim time

  • Minimum Guarantee: Always receive your full base reward (never less!)

  • Strategic Timing: Off-peak hours may yield larger shares above your base

During tutorial protection (Levels 1-5), you'll earn EMBER from Cinders missions. Your actual reward depends on how many other players have claimed that mission today, but you're always guaranteed at least your full base amount (12 EMBER at levels 1-4).

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