Missions
Mission Overview
Missions are the core gameplay activity in Ember Raids. You can have one active mission at a time. Each mission has a lock period, followed by a claim window.
Missions are unlocked by player level:
Cinders (Tier 1): Available to all players
Ash Wastes (Tier 2): Unlocks at Level 10
Smolder Rift (Tier 3): Unlocks at Level 18
Mission Tiers
Cinders (Tier 1)
Level Requirement: None (available to all)
Difficulty: Easy
Lock Time: 8 hours
Claim Window: 4 hours
PvP Chance: 5%
Base Rewards: 500 Scrap, 250 XP, 12 EMBER (Level 1)
Cinders is the safest mission tier, designed for steady progression and resource gathering. Low PvP chance makes it ideal for building up equipment and experience.
Ash Wastes (Tier 2)
Level Requirement: Level 10+
Difficulty: Medium
Lock Time: 6 hours
Claim Window: 3 hours
PvP Chance: 15%
Base Rewards: 1000 Scrap, 500 XP, 24 EMBER (Level 1)
Ash Wastes offers increased rewards with moderate risk. Higher PvP encounter rate and tougher survival checks require better equipment and preparation.
Smolder Rift (Tier 3)
Level Requirement: Level 18+
Difficulty: Hard
Lock Time: 4 hours
Claim Window: 2 hours
PvP Chance: 25%
Base Rewards: 2500 Scrap, 1250 XP, 60 EMBER (Level 1)
Smolder Rift is endgame content with the highest rewards and risks. Requires strong equipment and high power level. Expect frequent PvP encounters.
Mission Deployment
Requirements:
No other active mission
Sufficient health (above 0)
Equipment equipped in loadout slots
Process:
Select mission tier at Mission Gate
Confirm deployment
Mission locks for specified duration
Status changes to "claimable" when ready
Claim window begins
Mission Outcomes
Success (No Combat)
Standard completion with environmental hazards only.
Rewards: Full Scrap, XP, and EMBER
Penalties: 5-15 health damage, 5-15 durability loss per item
PvP Victory
Win combat encounter against another player.
Rewards: 1.5x Scrap, XP, and EMBER (50% bonus)
Penalties: 5-15 health damage, 5-15 durability loss per item
PvP Defeat / Mission Failure
Failed missions or lost PvP encounters result in severe penalties.
Rewards: None
Health: Set to 0 (requires revival at Clinic)
Equipment: All equipped items set to 0 durability (must repair at Forge Bay)
Recovery: Revive at Clinic, then repair equipment from 0 durability
Expired Claim
Missing the claim window but claiming afterwards.
Rewards: 25% of normal Scrap, XP, and EMBER
Penalties: Standard health and durability damage
Note: Can still repair items at 0 durability if needed
PvP Combat System
Trigger: Random roll based on mission tier's PvP chance Matchmaking: System searches for other players on the same mission Resolution: Power level comparison determines winner Power Level: Sum of your damage and defense stats from equipped gear
When PvP triggers:
System finds another player currently deployed on the same mission
Your power levels are compared
Win chance = Your Power / (Your Power + Opponent Power)
Winner receives 1.5x rewards
Loser suffers death penalties
If no opponent is found, you may face an AI sentinel instead.
Survival System
Missions without PvP encounters still have survival checks based on your power level versus mission difficulty.
Base Survival Chance: 80% Power Bonus: +5% per power point above mission difficulty Minimum Chance: 10% Maximum Chance: 100%
Higher power level = better survival chance = less risk.
Claim Window Mechanics
After the lock period ends, you have a limited time to claim:
Cinders: 4 hour claim window
Ash Wastes: 3 hour claim window (coming soon)
Smolder Rift: 2 hour claim window (coming soon)
During window: Claim for full rewards. After window: Mission marked "expired" — manual claim required, rewards are 25% with damage.
The mission does not auto-claim. You must manually claim even if expired.
Reward Scaling
All mission rewards scale with your character level:
Formula: Base Reward × (1 + (Level - 1) × 0.05)
This means:
Level 1: 100% base rewards
Level 5: 120% base rewards
Level 10: 145% base rewards
Level 20: 195% base rewards
EMBER Network-Share System
EMBER rewards use a dynamic network-share model:
Daily Mission Pools (soft caps):
Cinders: 150,000 EMBER per day
Ash Wastes: 250,000 EMBER per day
Smolder Rift: 400,000 EMBER per day
How It Works:
When you claim a mission, the system calculates:
Remaining Pool ÷ Active ParticipantsActive participants = players who have claimed that specific mission in the current day
Your reward is the network share, with a guaranteed minimum of 25% of your base reward
The pools are "soft caps" — if exceeded, missions still pay out minimum rewards
Example: If 10 players have claimed Cinders today and 50,000 EMBER remains:
Network share = 50,000 ÷ 10 = 5,000 EMBER per player
If your base reward at your level is 20 EMBER, you'd receive 5,000 EMBER
If only 5 EMBER remains, you'd still get your full base reward (20 EMBER guaranteed)
This creates a dynamic economy where early claimers and off-peak players may receive larger rewards, while the base guarantee ensures consistent progression.
Founder's Edition Bonus
Players with Founder's Edition items equipped receive bonus rewards:
Bonus: +10% to all rewards per Founder's item equipped
Applies to: Scrap, XP, and EMBER
Stacks: Up to 6 items (60% total bonus)
Works on: All mission outcomes, including expired missions
Example Calculations
Single Founder's Item (10% bonus):
Cinders base: 500 Scrap → 550 Scrap
250 XP → 275 XP
Network-share EMBER also receives +10%
Full Founder's Loadout (6 items, 60% bonus):
Cinders base: 500 Scrap → 800 Scrap
250 XP → 400 XP
Network-share EMBER receives +60%
The bonus multiplies your network-share EMBER reward, making Founder's items extremely valuable for long-term progression.
Tutorial Protection (Levels 1-5)
New players have special protections during their first missions:
0% PvP Chance: Cannot be matched against other players in combat
No Equipment Damage: Successful missions don't degrade your gear
No Health Loss: Complete successful missions without taking damage
Emergency Evacuation: Failed missions trigger automatic rescue with no penalties
This protection allows you to learn the game mechanics and build resources safely before facing full consequences at Level 6.
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