Missions

Mission Overview

Missions are the core gameplay activity in Ember Raids. You can have one active mission at a time. Each mission has a lock period, followed by a claim window.

Missions are unlocked by player level:

  • Cinders (Tier 1): Available to all players

  • Ash Wastes (Tier 2): Unlocks at Level 10

  • Smolder Rift (Tier 3): Unlocks at Level 18

Mission Tiers

Cinders (Tier 1)

  • Level Requirement: None (available to all)

  • Difficulty: Easy

  • Lock Time: 8 hours

  • Claim Window: 4 hours

  • PvP Chance: 5%

  • Base Rewards: 500 Scrap, 250 XP, 12 EMBER (Level 1)

Cinders is the safest mission tier, designed for steady progression and resource gathering. Low PvP chance makes it ideal for building up equipment and experience.

Ash Wastes (Tier 2)

  • Level Requirement: Level 10+

  • Difficulty: Medium

  • Lock Time: 6 hours

  • Claim Window: 3 hours

  • PvP Chance: 15%

  • Base Rewards: 1000 Scrap, 500 XP, 24 EMBER (Level 1)

Ash Wastes offers increased rewards with moderate risk. Higher PvP encounter rate and tougher survival checks require better equipment and preparation.

Smolder Rift (Tier 3)

  • Level Requirement: Level 18+

  • Difficulty: Hard

  • Lock Time: 4 hours

  • Claim Window: 2 hours

  • PvP Chance: 25%

  • Base Rewards: 2500 Scrap, 1250 XP, 60 EMBER (Level 1)

Smolder Rift is endgame content with the highest rewards and risks. Requires strong equipment and high power level. Expect frequent PvP encounters.

Mission Deployment

Requirements:

  • No other active mission

  • Sufficient health (above 0)

  • Equipment equipped in loadout slots

Process:

  1. Select mission tier at Mission Gate

  2. Confirm deployment

  3. Mission locks for specified duration

  4. Status changes to "claimable" when ready

  5. Claim window begins

Mission Outcomes

Success (No Combat)

Standard completion with environmental hazards only.

  • Rewards: Full Scrap, XP, and EMBER

  • Penalties: 5-15 health damage, 5-15 durability loss per item

PvP Victory

Win combat encounter against another player.

  • Rewards: 1.5x Scrap, XP, and EMBER (50% bonus)

  • Penalties: 5-15 health damage, 5-15 durability loss per item

PvP Defeat / Mission Failure

Failed missions or lost PvP encounters result in severe penalties.

  • Rewards: None

  • Health: Set to 0 (requires revival at Clinic)

  • Equipment: All equipped items set to 0 durability (must repair at Forge Bay)

  • Recovery: Revive at Clinic, then repair equipment from 0 durability

Expired Claim

Missing the claim window but claiming afterwards.

  • Rewards: 25% of normal Scrap, XP, and EMBER

  • Penalties: Standard health and durability damage

  • Note: Can still repair items at 0 durability if needed

PvP Combat System

Trigger: Random roll based on mission tier's PvP chance Matchmaking: System searches for other players on the same mission Resolution: Power level comparison determines winner Power Level: Sum of your damage and defense stats from equipped gear

When PvP triggers:

  • System finds another player currently deployed on the same mission

  • Your power levels are compared

  • Win chance = Your Power / (Your Power + Opponent Power)

  • Winner receives 1.5x rewards

  • Loser suffers death penalties

If no opponent is found, you may face an AI sentinel instead.

Survival System

Missions without PvP encounters still have survival checks based on your power level versus mission difficulty.

Base Survival Chance: 80% Power Bonus: +5% per power point above mission difficulty Minimum Chance: 10% Maximum Chance: 100%

Higher power level = better survival chance = less risk.

Claim Window Mechanics

After the lock period ends, you have a limited time to claim:

  • Cinders: 4 hour claim window

  • Ash Wastes: 3 hour claim window (coming soon)

  • Smolder Rift: 2 hour claim window (coming soon)

During window: Claim for full rewards. After window: Mission marked "expired" — manual claim required, rewards are 25% with damage.

The mission does not auto-claim. You must manually claim even if expired.

Reward Scaling

All mission rewards scale with your character level:

Formula: Base Reward × (1 + (Level - 1) × 0.05)

This means:

  • Level 1: 100% base rewards

  • Level 5: 120% base rewards

  • Level 10: 145% base rewards

  • Level 20: 195% base rewards

EMBER Network-Share System

EMBER rewards use a dynamic network-share model:

Daily Mission Pools (soft caps):

  • Cinders: 150,000 EMBER per day

  • Ash Wastes: 250,000 EMBER per day

  • Smolder Rift: 400,000 EMBER per day

How It Works:

  • When you claim a mission, the system calculates: Remaining Pool ÷ Active Participants

  • Active participants = players who have claimed that specific mission in the current day

  • Your reward is the network share, with a guaranteed minimum of 25% of your base reward

  • The pools are "soft caps" — if exceeded, missions still pay out minimum rewards

Example: If 10 players have claimed Cinders today and 50,000 EMBER remains:

  • Network share = 50,000 ÷ 10 = 5,000 EMBER per player

  • If your base reward at your level is 20 EMBER, you'd receive 5,000 EMBER

  • If only 5 EMBER remains, you'd still get your full base reward (20 EMBER guaranteed)

This creates a dynamic economy where early claimers and off-peak players may receive larger rewards, while the base guarantee ensures consistent progression.

Founder's Edition Bonus

Players with Founder's Edition items equipped receive bonus rewards:

  • Bonus: +10% to all rewards per Founder's item equipped

  • Applies to: Scrap, XP, and EMBER

  • Stacks: Up to 6 items (60% total bonus)

  • Works on: All mission outcomes, including expired missions

Example Calculations

Single Founder's Item (10% bonus):

  • Cinders base: 500 Scrap → 550 Scrap

  • 250 XP → 275 XP

  • Network-share EMBER also receives +10%

Full Founder's Loadout (6 items, 60% bonus):

  • Cinders base: 500 Scrap → 800 Scrap

  • 250 XP → 400 XP

  • Network-share EMBER receives +60%

The bonus multiplies your network-share EMBER reward, making Founder's items extremely valuable for long-term progression.

Tutorial Protection (Levels 1-5)

New players have special protections during their first missions:

  • 0% PvP Chance: Cannot be matched against other players in combat

  • No Equipment Damage: Successful missions don't degrade your gear

  • No Health Loss: Complete successful missions without taking damage

  • Emergency Evacuation: Failed missions trigger automatic rescue with no penalties

This protection allows you to learn the game mechanics and build resources safely before facing full consequences at Level 6.

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