Missions
Mission Overview
Missions are the core gameplay activity in Ember Raids. You can have one active mission at a time. Missions follow an extraction model: deploy, stay in-raid as long as you want, then extract anytime before the overstay timer expires.
Missions are unlocked by player level:
Cinders (Tier 1): Available to all players
Ash Wastes (Tier 2): Unlocks at Level 10
Smolder Rift (Tier 3): Unlocks at Level 18
Mission Tiers
Cinders (Tier 1)
Level Requirement: None (available to all)
Difficulty: Easy
Max Duration (Overstay Timer): 8 hours
PvP Chance: 5%
Base Rewards: 500 Scrap, 250 XP, 12 EMBER (Level 1)
Cinders is the safest mission tier, designed for steady progression and resource gathering. Low PvP chance makes it ideal for building up equipment and experience.
Ash Wastes (Tier 2)
Level Requirement: Level 10+
Difficulty: Medium
Max Duration (Overstay Timer): 6 hours
PvP Chance: 15%
Base Rewards: 1000 Scrap, 500 XP, 24 EMBER (Level 1)
Ash Wastes offers increased rewards with moderate risk. Higher PvP encounter rate and tougher survival checks require better equipment and preparation.
Smolder Rift (Tier 3)
Level Requirement: Level 18+
Difficulty: Hard
Max Duration (Overstay Timer): 4 hours
PvP Chance: 25%
Base Rewards: 2500 Scrap, 1250 XP, 60 EMBER (Level 1)
Smolder Rift is endgame content with the highest rewards and risks. Requires strong equipment and high power level. Expect frequent PvP encounters.
Mission Deployment
Requirements:
No other active mission
Sufficient health (above 0)
Equipment equipped in loadout slots
Process:
Select mission tier at Mission Gate
Confirm deployment
Mission begins immediately (status: active)
Extract at any time before the overstay timer expires
Mission Outcomes
Success (No Combat)
Standard completion with environmental hazards only.
Rewards: Full Scrap, XP, and EMBER
Rewards: Scrap, XP, and EMBER scaled by time spent in-raid
Penalties: You always take some health damage and gear wear (Levels 6+). Longer time in-raid generally means higher risk and higher rewards.
PvP Victory
Win combat encounter against another player.
Rewards: 1.5x rewards (50% bonus), still scaled by time spent in-raid
Penalties: Normal success penalties still apply (Levels 6+)
PvP Defeat / Mission Failure
Failed missions or lost PvP encounters result in severe penalties.
Rewards: None
Health: Set to 0 (requires revival at Clinic)
Equipment: All equipped items set to 0 durability (must repair at Forge Bay)
Recovery: Revive at Clinic, then repair equipment from 0 durability
Overstayed (Extraction Failure)
If you do not extract before the overstay timer expires, you are lost in the field.
Rewards: None
Health: Set to 0 (requires revival)
Equipment: All equipped items set to 0 durability
PvP Combat System
Trigger: Random roll based on mission tier's PvP chance Matchmaking: System searches for other players on the same mission Resolution: Power level comparison determines winner Power Level: Sum of your damage and defense stats from equipped gear
When PvP triggers:
System finds another player currently deployed on the same mission
Your power levels are compared
Win chance = Your Power / (Your Power + Opponent Power)
Winner receives 1.5x rewards
Loser suffers death penalties
If no opponent is found, you may face an AI sentinel instead.
Survival System
Missions without PvP encounters still have survival checks based on your power level versus mission difficulty.
Base Survival Chance: 80% Power Bonus: +5% per power point above mission difficulty Minimum Chance: 10% Maximum Chance: 100%
Higher power level = better survival chance = less risk.
Extraction & Claiming
When you extract, the server generates your outcome (success, PvP victory/defeat, or failure), applies penalties, and prepares rewards.
Two-step claim: If your mission rewards include $EMBER, you’ll be asked to approve a wallet transaction.
Pending rewards: Rewards are stored as a pending claim for up to 24 hours.
Refresh-safe: If you refresh mid-claim, you can resume the pending approval from the rewards prompt.
Reward Scaling
All mission rewards scale with your character level and time spent in-raid:
Time Factor: Time Spent ÷ Max Duration (0.0 to 1.0)
Formula: Base Reward × Level Scaling × Outcome Multiplier × Founder's Bonus × Time Factor
Formula: Base Reward × (1 + (Level - 1) × 0.05)
This means:
Level 1: 100% base rewards
Level 5: 120% base rewards
Level 10: 145% base rewards
Level 20: 195% base rewards
EMBER Network-Share System
EMBER rewards use a dynamic network-share model:
Daily Mission Pools (soft caps):
Cinders: 150,000 EMBER per day
Ash Wastes: 250,000 EMBER per day
Smolder Rift: 400,000 EMBER per day
How It Works:
When you claim a mission, the system calculates:
Remaining Pool ÷ Active ParticipantsActive participants = players currently deployed on that mission when you extract
Your reward is the network share with a guaranteed minimum of your base reward (then scaled by time spent in-raid)
The pools are "soft caps" — if exceeded, missions still pay out minimum base rewards
Example: If 10 players are active on Cinders and 50,000 EMBER remains:
Network share = 50,000 ÷ 10 = 5,000 EMBER per player
If your base reward at your level is 20 EMBER, you'd receive 5,000 EMBER (then scaled by time spent)
If only 5 EMBER remains, you'd still get your base reward (then scaled by time spent)
This creates a dynamic economy where early claimers and off-peak players may receive larger rewards, while the base guarantee ensures consistent progression.
Founder's Edition Bonus
Players with Founder's Edition items equipped receive bonus rewards:
Bonus: +10% to all rewards per Founder's item equipped
Applies to: Scrap, XP, and EMBER
Stacks: Up to 6 items (60% total bonus)
Works on: All mission outcomes
Example Calculations
Single Founder's Item (10% bonus):
Cinders base: 500 Scrap → 550 Scrap
250 XP → 275 XP
Network-share EMBER also receives +10%
Full Founder's Loadout (6 items, 60% bonus):
Cinders base: 500 Scrap → 800 Scrap
250 XP → 400 XP
Network-share EMBER receives +60%
The bonus multiplies your network-share EMBER reward, making Founder's items extremely valuable for long-term progression.
Tutorial Protection (Levels 1-5)
New players have special protections during their first missions:
0% PvP Chance: Cannot be matched against other players in combat
No Equipment Damage: Successful missions don't degrade your gear
No Health Loss: Complete successful missions without taking damage
Emergency Evacuation: Failed missions trigger automatic rescue with no penalties
This protection allows you to learn the game mechanics and build resources safely before facing full consequences at Level 6.
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