EMBER Token

Overview

EMBER is the premium currency in Ember Raids, earned through successful mission completion. Unlike Scrap (common currency), EMBER has limited daily earning potential and is used for premium items and special purchases.

Earning EMBER

EMBER is earned exclusively from missions using a dynamic network-share model. The amount you receive depends on your level, the mission's daily pool, and how many other players have claimed that mission today.

Network-Share System

Each mission tier has a daily emission pool:

Daily Mission Pools (soft caps):

  • Cinders: 150,000 EMBER per day

  • Ash Wastes: 250,000 EMBER per day

  • Smolder Rift: 400,000 EMBER per day

When you claim a mission, the system calculates:

Your Reward = max(Pool Remaining ÷ Active Participants, Base Reward)

Active Participants = Players who have claimed that specific mission in the current UTC day Minimum Guarantee = 100% of your base reward (always paid, even if pool exhausted)

This creates a dynamic economy where:

  • Early claimers may receive larger shares

  • Off-peak players benefit from fewer active participants

  • Late claimers still receive guaranteed base rewards

  • The pools are "soft caps" — exceeding them is allowed with base payouts

Base EMBER Rewards (for Minimum Calculation)

Cinders (Tier 1) - Available to all levels:

  • Level 1-4: 12 EMBER base

  • Level 5-9: 16 EMBER base

  • Level 10-14: 20 EMBER base

  • Level 15-19: 25 EMBER base

  • Level 20+: 30 EMBER base, +5% per level above 20

Ash Wastes (Tier 2) - Unlocks at Level 10:

  • Level 10-14: 24 EMBER base

  • Level 15-19: 32 EMBER base

  • Level 20+: 40 EMBER base, +5% per level above 20

Smolder Rift (Tier 3) - Unlocks at Level 18:

  • Level 18-19: 60 EMBER base

  • Level 20+: 80 EMBER base, +5% per level above 20

Reward Multipliers

PvP Victory: 1.5x EMBER (50% bonus) Founder's Edition: +10% per Founder's item equipped Expired Mission: 0.25x EMBER (75% reduction)

Example Calculations

Example 1 - High Network Share:

  • Level 10 player, Cinders mission

  • Base reward: 20 EMBER

  • Pool remaining: 100,000 EMBER, 5 active participants today

  • Network share: 100,000 ÷ 5 = 20,000 EMBER

  • Minimum guarantee: 20 EMBER (base reward)

  • Final reward: 20,000 EMBER (network share exceeds base)

Example 2 - Pool Exhausted:

  • Level 15 player, Ash Wastes

  • Base reward: 32 EMBER

  • Pool remaining: 100 EMBER, 50 active participants

  • Network share: 100 ÷ 50 = 2 EMBER

  • Minimum guarantee: 32 EMBER (base reward)

  • Final reward: 32 EMBER (base guarantee kicks in)

Example 3 - With Multipliers:

  • Level 20 player, Smolder Rift, PvP victory, 3 Founder's items

  • Base reward: 80 EMBER

  • Network share: 50,000 EMBER

  • Founder's bonus: 1 + (3 × 0.10) = 1.3

  • PvP multiplier: 1.5

  • Final reward: 50,000 × 1.5 × 1.3 = 97,500 EMBER

Daily Earning Potential

The network-share system makes actual earnings variable based on network activity:

Theoretical Maximum (if you're the only player claiming):

  • Cinders: 150,000 EMBER per day (daily pool)

  • Ash Wastes: 250,000 EMBER per day (daily pool)

  • Smolder Rift: 400,000 EMBER per day (daily pool)

Realistic Earnings (with active player base):

Level 1-5 (Cinders only, 3 runs/day, tutorial protection):

  • Minimum guarantee: 3 × 12 = 36 EMBER/day minimum

  • Expected with moderate activity: 100-500 EMBER/day

Level 10-17 (Ash Wastes unlocked, 4 runs/day):

  • Minimum guarantee: 4 × 40 = 160 EMBER/day minimum

  • Expected with moderate activity: 300-1,500 EMBER/day

Level 18-20 (Smolder Rift unlocked, 6 runs/day possible):

  • Minimum guarantee: 6 × 200 = 1,200 EMBER/day minimum

  • Expected with moderate activity: 2,000-10,000 EMBER/day

  • Potential during off-peak: 10,000-50,000 EMBER/day

Factors Affecting Actual Earnings:

  • Network activity (more players = smaller shares)

  • Timing of claims (early/off-peak = larger shares)

  • PvP victories (1.5x multiplier)

  • PvP defeats (0 rewards)

  • Mission failures (0 rewards)

  • Missed claim windows (75% reduction)

  • Founder's Edition items (up to 60% bonus with 6 items)

  • Your player level (affects minimum guarantee)

Spending EMBER

EMBER is used for:

Premium Shop Items: Special equipment and consumables Advanced Upgrades: High-tier item enhancements Exclusive Items: Founder's Edition and limited offerings

Future uses may include:

  • Equipment skin customization

  • Special mission modifiers

  • Leaderboard entry fees

  • Tournament participation

EMBER Strategy

Save Early: Don't spend EMBER on items you'll quickly outgrow Invest Wisely: Premium items should provide long-term value Plan Purchases: Know what you want before spending Consider Founder's Bonus: Founder's items increase future EMBER earnings

The compounding effect of Founder's Edition items means early purchase can pay for itself over time through increased mission rewards.

Supply and Scarcity

EMBER supply is controlled by:

Gated Earning: Only obtainable through missions Time Locks: Mission timers limit farming speed Risk Penalty: PvP defeats and failures give 0 EMBER Skill Requirement: Higher rewards require better gameplay

This creates natural scarcity and value for EMBER tokens compared to unlimited-supply Scrap.

Tokenomics

EMBER has a fixed maximum supply with strategic allocation across multiple purposes:

Total Supply

1,000,000,000 $EMBER (1 billion tokens)

Token Distribution

Allocation
Percentage
Amount

Reward & Staking Emissions

37.8%

378,000,000 $EMBER

Growth, Ecosystem & Partners

20.0%

200,000,000 $EMBER

Ember Vault

10.0%

100,000,000 $EMBER

Team

9.0%

90,000,000 $EMBER

Marketing

7.0%

70,000,000 $EMBER

Private Token Sales

6.0%

60,000,000 $EMBER

Public Sale

6.0%

60,000,000 $EMBER

Liquidity Pool

4.2%

42,000,000 $EMBER

TOTAL

100%

1,000,000,000 $EMBER

Allocation Details

Liquidity Pool – 4.2% (42,000,000 $EMBER)

Used to seed initial liquidity on DEXes (paired with SOL or another base asset).

Purpose:

  • Smooth trading experience

  • Fair price discovery

  • On/off-ramping for players

  • Market stability

Public Sale – 6.0% (60,000,000 $EMBER)

Distributed to the broad community via public sale or IDO.

Goal: Early access for community members and players.

Private Token Sales – 6.0% (60,000,000 $EMBER)

Allocated to strategic investors, early supporters, and infrastructure partners.

Purpose: Strategic funding for development and growth.

Team – 9.0% (90,000,000 $EMBER)

Allocated to core team members, developers, and long-term contributors.

Purpose: Long-term alignment and team incentives.

Marketing – 7.0% (70,000,000 $EMBER)

Used For:

  • Influencer and creator campaigns

  • Launch events and tournament sponsorships

  • Social and content bounties

  • Referral programs and community incentives

  • Reward programs

Purpose: Support launch, growth, and community building.

Reward & Staking Emissions – 37.8% (378,000,000 $EMBER)

The largest allocation - the main pool powering the game economy.

Powers:

  • In-game PvE missions (Cinders, Ash Wastes, Smolder Rift)

  • PvP rewards and bonuses

  • Staking incentives for players

  • Liquidity provider rewards

Distribution: Network-share system divides daily pool (~800,000 $EMBER daily) among active participants at claim time, designed to support multiple years of gameplay.

Growth, Ecosystem & Partners – 20.0% (200,000,000 $EMBER)

Reserved For:

  • Exchange listings and liquidity deals

  • Strategic partnerships (other games, infrastructure, platforms)

  • Ecosystem grants for builders and guilds

  • Tooling and infrastructure around Ember Raids

Purpose: Ecosystem expansion and strategic growth.

Ember Vault – 10.0% (100,000,000 $EMBER)

Reserve for long-term product development, operations, support for the game economy, and future team member hires.

Potential Uses:

  • Future game modes or spin-off titles under Igneus

  • Emergency liquidity reserves

  • Long-term incentives for governance

  • Ultra-late-game content

  • Ecosystem-level decisions

Purpose: Long-term sustainability and flexibility for future development.

Economic Balance

The EMBER economy is designed to:

  • Reward consistent, skilled play

  • Penalize excessive risk-taking

  • Encourage strategic resource management

  • Prevent unlimited farming

  • Create meaningful premium purchases

Player progression naturally increases EMBER earning through level scaling, making later content more rewarding while maintaining balance.

The majority allocation to Reward & Staking Emissions (37.8%) ensures players are the primary beneficiaries of the EMBER economy over the long term.

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